feat(updater): verifikasi SHA-256 sebelum mengganti AppImage; CI menerbitkan .sha256 + .zsync
- do_update: unduh → verifikasi checksum rilis → baru ganti berkas (mismatch = dibatalkan) - workflow: hasilkan GAMEMAX-LCD-x86_64.AppImage.sha256 dan .zsync (zsyncmake), lampirkan ketiganya - README: bagian Updates menjelaskan checksum + zsync (delta update opsional) - versi 1.2.3
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@@ -218,8 +218,15 @@ The app keeps itself current from GitHub Releases:
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- When a newer release exists, a **Perbarui ke vX.Y.Z** button appears. One click downloads
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the release asset, replaces the running AppImage atomically, refreshes the sender from the
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new bundle and restarts the service. Restart the app to use the new version.
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- The download is verified against the release's published **SHA-256** before the AppImage is
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replaced; a mismatch aborts the update. Older releases without a checksum are updated with a
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warning in the log.
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- Nothing is downloaded without that click, and no other files are touched.
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Each release publishes three assets: the AppImage, its `.sha256`, and a `.zsync` file for
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`appimageupdatetool` / AppImageUpdate (delta updates). The zsync file is optional — the
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built-in updater does not need it.
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If the check fails (offline, proxy), the message appears in the app log. `GAMEMAX_DEBUG=1`
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also mirrors the log to stdout for headless runs.
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