feat(animasi): T-0.4 spike lolos — ticker 30 FPS + toast harmonica, CPU idle 2.75% (F-026 awal)
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@@ -21,6 +21,7 @@ Repo referensi hanya ada di `reference/` (git-ignored).
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| bubbletea | v2.1.0 | MIT |
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| lipgloss | v2.0.6 | MIT |
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| oto | v3.5.1 | Apache-2.0 |
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| harmonica | v0.2.0 | MIT |
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| purego *(transitif oto — driver ALSA)* | v0.11.0 | Apache-2.0 |
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| jfreymuth/pulse *(transitif oto — driver PulseAudio pure-Go)* | v0.1.3 | MIT |
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+2
-2
@@ -66,7 +66,7 @@ tia hadir sebagai **satu binary mandiri (single static binary)** yang fleksibel
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| **Config** | go-yaml v3 | `gopkg.in/yaml.v3` | Baca/tulis config, diatur lewat layar Pengaturan di TUI (tanpa framework CLI) |
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| **Audio Engine** | Oto v3 | `github.com/ebitengine/oto/v3` | Pure-Go audio player (`CGO_ENABLED=0`), PulseAudio/PipeWire/ALSA fallback |
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| **Audio Assets** | Kenney Interface Sounds | CC0 1.0 Universal | Aset audio open-source tanpa royalti, WAV 44.1kHz mono embedded (<2MB) |
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| **Animation Engine**| Harmonica v2 | `charm.land/harmonica/v2` | Fisika pegas (spring physics) & timer ticker 30 FPS untuk animasi TUI |
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| **Animation Engine**| Harmonica | `github.com/charmbracelet/harmonica` (v0.2.0) | Fisika pegas (spring physics) & timer ticker 30 FPS untuk animasi TUI |
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| **CLI Dispatcher** | Native Go Router | Go standard library | Router ringan untuk mode CLI pendamping (`tia-love convert`, `tia-love ps`, dll) |
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### Docker Interaction Strategy: Hybrid
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@@ -300,7 +300,7 @@ tia hadir sebagai **satu binary mandiri (single static binary)** yang fleksibel
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5. **Animated Sparklines:** Grafik telemetri CPU & Memory yang mengalir halus secara real-time.
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- **Acceptance Criteria:**
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- Framerate dibatasi maksimal 30 FPS untuk menjaga efisiensi daya dan CPU (< 3% idle CPU usage).
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- Ditenagai oleh `charm.land/harmonica/v2` untuk fisika transisi dan `tea.Tick` untuk timer event.
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- Ditenagai oleh `github.com/charmbracelet/harmonica` (spring physics) untuk fisika transisi dan `tea.Tick` untuk timer event.
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- Mode *Reduced Motion / Non-Animated*: opsi di layar Pengaturan untuk mematikan animasi bagi pengguna yang menginginkan tampilan statis atau berada di koneksi SSH dengan bandwidth sangat rendah.
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#### F-027: Dashboard Beranda Keren (Home Dashboard View)
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@@ -0,0 +1,58 @@
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# Spike T-0.4 — Animasi ASCII 30 FPS + Toast (harmonica)
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> Status: ✅ **LOLOS** · Tanggal: 2026-10-15 · Mesin: Linux (PipeWire aktif), terminal pty 120×40
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## Tujuan (PRD Phase 0)
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Prototipe animasi ASCII 30 FPS + toast slide-in, dan buktikan CPU idle < 3% (F-026).
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## Cara menjalankan ulang
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```bash
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# Laju tick headless (target 30 fps):
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TIA_ANIM_SPIKE=1 go test ./internal/ui/animation/ -run TestTickerRate -v -count=1
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# CPU + bandwidth render di pty (fase anim ON vs reduced-motion OFF):
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python3 scripts/measure-cpu.py ./tia-love 8
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```
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Interaktif: `make run` → `[t]` toast (slide-in/out + auto-dismiss 2.5 dtk + klik = tutup),
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`[a]` toggle reduced-motion, logo shimmer berjalan terus.
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## Hasil
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| Metrik | Target | Hasil |
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|---|---|---|
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| Laju tick | 30 fps | **29.1 fps** (59 tick / 2.024 dtk — jitter timer wajar) |
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| CPU fase animasi ON (shimmer tiap frame + toast) | < 3% (F-026) | **2.75%** ✅ |
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| CPU fase reduced-motion (ticker berhenti) | — | **0.50%** |
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| Output terminal fase ON | — | **9.1 KB/s** ≈ 310 B/frame (120×40) → diff renderer terbukti |
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## Keputusan implementasi
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- **Ticker**: `tea.Tick` (30 FPS) di-rearm tiap `TickMsg`, dengan **ID sesi** — saat loop
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di-restart (reduced-motion on/off) tick basi otomatis diabaikan; tick yang masih
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terjadwal tidak boleh menghidupkan ulang loop (bug ditemukan & ditambal saat spike).
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- **Spring**: `github.com/charmbracelet/harmonica` **v0.2.0** — *catatan koreksi PRD:*
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`charm.land/harmonica/v2` tidak ada; `charm.land/harmonica` ada tapi men-declare module
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path `github.com/charmbracelet/harmonica`, jadi import resmi = jalur github.
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- **Toast** (`internal/ui/components/toast.go`): tinggi tetap 4 baris (layout tidak melompat),
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slide via spring (damping 0.7), horizontal center, auto-dismiss `hold` 2.5 dtk.
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- **Logo shimmer** (`internal/ui/animation/logo.go`): kilau berjalan dengan interpolasi warna
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RGB per karakter (dim `overlay1` → bright `pink`), jarak sirkular — murah, tanpa aset.
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## Temuan
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1. CPU 2.75% masih **di bawah** target 3% tapi tipis — di hardware lambat bisa melewati.
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Mitigasi yang sudah ada & menyusul: reduced-motion (terbukti 0.5%), dan nanti ticker
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di-skip saat konten tidak berubah/tidak terlihat (Phase 1).
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2. Diff renderer (Cursed Renderer) efisien: hanya ~310 B/frame keluar walau layar 120×40.
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3. Jitter tick (29.1 vs 30) berasal dari penjadwalan timer + 1 frame ekstra saat quit;
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untuk animasi UI tidak terasa.
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## Batasan (jujur)
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- Angka CPU spesifik mesin ini; belum diuji di hardware low-end / terminal lambat (SSH).
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- Belum uji truecolor → 256/16 warna fallback (masuk kerja theme Phase 1).
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- Toast versi spike belum mendukung antrean (toast queue), hover-pause, dan klik-untuk-navigasi
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(F-025 penuh) — itu Phase 1.
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@@ -5,6 +5,7 @@ go 1.27.1
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require (
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charm.land/bubbletea/v2 v2.1.0
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charm.land/lipgloss/v2 v2.0.6
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github.com/charmbracelet/harmonica v0.2.0
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github.com/ebitengine/oto/v3 v3.5.1
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)
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@@ -6,6 +6,8 @@ github.com/aymanbagabas/go-udiff v0.4.1 h1:OEIrQ8maEeDBXQDoGCbbTTXYJMYRCRO1fnodZ
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github.com/aymanbagabas/go-udiff v0.4.1/go.mod h1:0L9PGwj20lrtmEMeyw4WKJ/TMyDtvAoK9bf2u/mNo3w=
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github.com/charmbracelet/colorprofile v0.4.3 h1:QPa1IWkYI+AOB+fE+mg/5/4HRMZcaXex9t5KX76i20Q=
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github.com/charmbracelet/colorprofile v0.4.3/go.mod h1:/zT4BhpD5aGFpqQQqw7a+VtHCzu+zrQtt1zhMt9mR4Q=
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github.com/charmbracelet/harmonica v0.2.0 h1:8NxJWRWg/bzKqqEaaeFNipOu77YR5t8aSwG4pgaUBiQ=
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github.com/charmbracelet/harmonica v0.2.0/go.mod h1:KSri/1RMQOZLbw7AHqgcBycp8pgJnQMYYT8QZRqZ1Ao=
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github.com/charmbracelet/ultraviolet v0.0.0-20261008173134-6b8d4baf91b4 h1:hISLzUbwcvJbGoNR6A3L/TpguRRnACBmZOee8LcHLJw=
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github.com/charmbracelet/ultraviolet v0.0.0-20261008173134-6b8d4baf91b4/go.mod h1:aJDVk+WOVM1K04rdc/71PMPoUGfjxjhvXfP3Pjz1Zio=
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github.com/charmbracelet/x/ansi v0.11.9 h1:kIrqLBxtTVbLyyHO2Evoi93EjQo1mylWmpNEsfPxXAM=
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+68
-10
@@ -2,34 +2,66 @@ package app
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import (
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"fmt"
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"strings"
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"time"
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tea "charm.land/bubbletea/v2"
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"charm.land/lipgloss/v2"
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"github.com/oxpoe/tia/internal/audio"
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"github.com/oxpoe/tia/internal/ui/animation"
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"github.com/oxpoe/tia/internal/ui/components"
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)
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// Model root sementara (T-0.2/T-0.3, Phase 0).
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// Membuktikan Bubble Tea v2 (View struct, mouse, resize) + audio engine
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// sebelum layout penuh Phase 1 menggantikannya.
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// Model root sementara (T-0.2–T-0.4, Phase 0).
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// Membuktikan Bubble Tea v2 (View struct, mouse, resize, ticker 30 FPS),
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// audio engine, dan toast animasi sebelum layout penuh Phase 1.
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type Model struct {
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width, height int
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clicks int
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lastClick string
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sound *audio.Engine
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tickID int64
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animating bool
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phase float64
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toast components.Toast
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frames int
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fps int
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lastFPSAt time.Time
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}
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func New() Model {
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return Model{
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lastClick: "belum ada klik",
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sound: audio.New(audio.Options{Enabled: true, Volume: 70, MuteOnSSH: true}),
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tickID: animation.NewID(),
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animating: true,
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toast: components.NewToast(),
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}
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}
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func (m Model) Init() tea.Cmd { return nil }
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func (m Model) Init() tea.Cmd { return animation.Next(m.tickID) }
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func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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case animation.TickMsg:
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if msg.ID != m.tickID || !m.animating {
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return m, nil // tick basi / animasi dimatikan oleh reduced-motion
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}
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m.phase += 0.9
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m.toast.Update(animation.FrameInterval)
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m.frames++
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if m.lastFPSAt.IsZero() {
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m.lastFPSAt = msg.Time
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}
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if d := msg.Time.Sub(m.lastFPSAt); d >= time.Second {
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m.fps = int(float64(m.frames) / d.Seconds())
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m.frames = 0
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m.lastFPSAt = msg.Time
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}
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return m, animation.Next(m.tickID)
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case tea.WindowSizeMsg:
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m.width, m.height = msg.Width, msg.Height
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@@ -38,7 +70,19 @@ func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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case "q", "ctrl+c", "esc":
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m.sound.Play(audio.ModalClose)
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return m, tea.Quit
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case "a": // reduced motion: hentikan/nyalakan ticker
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m.animating = !m.animating
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if m.animating {
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m.tickID = animation.NewID()
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return m, animation.Next(m.tickID)
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}
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return m, nil
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case "t":
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m.toast.Show("✔ [ SUKSES ] Konversi Berhasil Disimpan",
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"Stack 'web-app' tersimpan di ~/.tia/stacks/web-app/")
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m.sound.Play(audio.NotifySuccess)
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case "j", "down", "k", "up":
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m.phase += 6
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m.sound.Play(audio.Navigate)
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}
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@@ -46,6 +90,9 @@ func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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if msg.Button == tea.MouseLeft {
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m.clicks++
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m.lastClick = fmt.Sprintf("klik #%d di (%d, %d)", m.clicks, msg.X, msg.Y)
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if m.toast.Active() {
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m.toast = components.NewToast() // klik = tutup toast
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}
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m.sound.Play(audio.Click)
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}
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}
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@@ -57,19 +104,30 @@ func (m Model) View() tea.View {
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Bold(true).
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Foreground(lipgloss.Color("#cba6f7")).
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Render("tia — Terminal Is A My Way")
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tagline := lipgloss.NewStyle().
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fps := "—"
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if m.animating {
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fps = fmt.Sprintf("%d", m.fps)
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}
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statusline := lipgloss.NewStyle().
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Foreground(lipgloss.Color("#a6adc8")).
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Render("Just Work · Phase 0 · skeleton TUI + audio")
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Render(fmt.Sprintf("Just Work · Phase 0 · animasi %s fps · audio: %s", fps, m.sound.Status()))
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hint := lipgloss.NewStyle().
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Foreground(lipgloss.Color("#6c7086")).
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Render("[t] toast · [a] reduced-motion · klik / j / k = bunyi · q = keluar")
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box := lipgloss.NewStyle().
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Border(lipgloss.RoundedBorder()).
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BorderForeground(lipgloss.Color("#6c7086")).
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Padding(0, 2).
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Render(m.lastClick + "\n\nklik / j / k = bunyi · q = keluar")
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Render(fmt.Sprintf("%s\nukuran jendela: %dx%d", m.lastClick, m.width, m.height))
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content := fmt.Sprintf("%s\n%s\n\n%s\n\nukuran jendela: %dx%d · audio: %s",
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title, tagline, box, m.width, m.height, m.sound.Status())
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parts := []string{title, "", animation.RenderLogo(m.phase), "", statusline, hint, "", box}
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if t := m.toast.View(max(m.width, 20)); t != "" {
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parts = append([]string{t, ""}, parts...)
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}
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v := tea.NewView(content)
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v := tea.NewView(strings.Join(parts, "\n"))
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v.AltScreen = true
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v.MouseMode = tea.MouseModeCellMotion
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return v
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@@ -0,0 +1,73 @@
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package animation
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import (
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"fmt"
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"math"
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"strings"
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"charm.land/lipgloss/v2"
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)
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// Logo ASCII tia (PRD §5.1.0).
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var logoLines = []string{
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" _ _",
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"| |_(_) __ _",
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"| __| |/ _` |",
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"|_| |_|\\__,_|",
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}
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const (
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logoDim = "#7f849c" // overlay1 — bagian redup
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logoBright = "#f5c2e7" // pink — puncak kilau
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shimmerSpan = 7.0 // lebar kilau dalam karakter
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)
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// RenderLogo menggambar logo dengan kilau (shimmer) berjalan.
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// phase = posisi kilau (bebas; di-mod total lebar logo).
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func RenderLogo(phase float64) string {
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total := 0
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for _, l := range logoLines {
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total += len([]rune(l))
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}
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head := math.Mod(phase, float64(total))
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if head < 0 {
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head += float64(total)
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}
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var b strings.Builder
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idx := 0
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for li, line := range logoLines {
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if li > 0 {
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b.WriteByte('\n')
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}
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for _, r := range line {
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d := math.Abs(float64(idx) - head)
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if d > float64(total)/2 { // jarak sirkular
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d = float64(total) - d
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}
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t := math.Max(0, 1-d/shimmerSpan)
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b.WriteString(lipgloss.NewStyle().
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Foreground(lipgloss.Color(lerpHex(logoDim, logoBright, t))).
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Render(string(r)))
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idx++
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}
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}
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return b.String()
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}
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// lerpHex meng-interpolasi dua warna hex (t 0..1).
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func lerpHex(a, b string, t float64) string {
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t = math.Max(0, math.Min(1, t))
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ar, ag, ab := hexRGB(a)
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br, bg, bb := hexRGB(b)
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return fmt.Sprintf("#%02x%02x%02x",
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int(float64(ar)+(float64(br)-float64(ar))*t),
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int(float64(ag)+(float64(bg)-float64(ag))*t),
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int(float64(ab)+(float64(bb)-float64(ab))*t))
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}
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func hexRGB(s string) (int, int, int) {
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var r, g, b int
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_, _ = fmt.Sscanf(strings.TrimPrefix(s, "#"), "%02x%02x%02x", &r, &g, &b)
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return r, g, b
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}
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@@ -0,0 +1,34 @@
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// Package animation — ticker render loop 30 FPS & animasi ASCII (F-026).
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package animation
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import (
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"sync/atomic"
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"time"
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tea "charm.land/bubbletea/v2"
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)
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// FPS dibatasi 30 sesuai F-026 (target CPU idle < 3%).
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const FPS = 30
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// FrameInterval — durasi satu frame (diekspor untuk perhitungan fisika/timer).
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const FrameInterval = time.Second / FPS
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// TickMsg dibawa tiap frame. ID mencegah tick basi ikut diproses
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// saat loop di-restart (mis. animasi di-toggle).
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type TickMsg struct {
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ID int64
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Time time.Time
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}
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var nextID atomic.Int64
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// NewID membuat identitas baru untuk satu sesi loop ticker.
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func NewID() int64 { return nextID.Add(1) }
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// Next menjadwalkan frame berikutnya; panggil lagi setiap TickMsg diterima.
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func Next(id int64) tea.Cmd {
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return tea.Tick(FrameInterval, func(t time.Time) tea.Msg {
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return TickMsg{ID: id, Time: t}
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})
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}
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@@ -0,0 +1,52 @@
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package animation
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import (
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"io"
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"os"
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"testing"
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"time"
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tea "charm.land/bubbletea/v2"
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)
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type countModel struct {
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id int64
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ticks int
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stopAt time.Time
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}
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func (m *countModel) Init() tea.Cmd { return Next(m.id) }
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func (m *countModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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if _, ok := msg.(TickMsg); ok {
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m.ticks++
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if time.Now().After(m.stopAt) {
|
||||
return m, tea.Quit
|
||||
}
|
||||
return m, Next(m.id)
|
||||
}
|
||||
return m, nil
|
||||
}
|
||||
|
||||
func (m *countModel) View() tea.View { return tea.NewView("tick") }
|
||||
|
||||
// TestTickerRate mengukur laju tick 30 FPS secara headless (spike T-0.4):
|
||||
//
|
||||
// TIA_ANIM_SPIKE=1 go test ./internal/ui/animation/ -run TestTickerRate -v -count=1
|
||||
func TestTickerRate(t *testing.T) {
|
||||
if os.Getenv("TIA_ANIM_SPIKE") != "1" {
|
||||
t.Skip("set TIA_ANIM_SPIKE=1 untuk menjalankan")
|
||||
}
|
||||
m := &countModel{id: NewID(), stopAt: time.Now().Add(2 * time.Second)}
|
||||
p := tea.NewProgram(m, tea.WithInput(nil), tea.WithOutput(io.Discard))
|
||||
start := time.Now()
|
||||
if _, err := p.Run(); err != nil {
|
||||
t.Fatalf("program gagal: %v", err)
|
||||
}
|
||||
dur := time.Since(start)
|
||||
fps := float64(m.ticks) / dur.Seconds()
|
||||
t.Logf("ticks=%d durasi=%v → %.1f fps (target %d)", m.ticks, dur.Round(time.Millisecond), fps, FPS)
|
||||
if fps < float64(FPS)*0.85 {
|
||||
t.Errorf("laju tick terlalu rendah: %.1f fps", fps)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
// Package components — komponen UI tia.
|
||||
package components
|
||||
|
||||
import (
|
||||
"math"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"charm.land/lipgloss/v2"
|
||||
"github.com/charmbracelet/harmonica"
|
||||
|
||||
"github.com/oxpoe/tia/internal/ui/animation"
|
||||
)
|
||||
|
||||
// Toast — notifikasi melayang dari tengah atas layar (F-025).
|
||||
// Versi spike T-0.4: slide masuk/keluar ditenagai spring harmonica.
|
||||
const toastHeight = 4 // 2 baris konten + 2 border
|
||||
|
||||
type toastState int
|
||||
|
||||
const (
|
||||
toastHidden toastState = iota
|
||||
toastIn
|
||||
toastVisible
|
||||
toastOut
|
||||
)
|
||||
|
||||
type Toast struct {
|
||||
spring harmonica.Spring
|
||||
pos, vel float64 // baris offset: 0 = terlihat penuh, -toastHeight = tersembunyi
|
||||
state toastState
|
||||
title string
|
||||
body string
|
||||
elapsed time.Duration
|
||||
hold time.Duration // lama tampil sebelum slide keluar
|
||||
}
|
||||
|
||||
func NewToast() Toast {
|
||||
return Toast{
|
||||
spring: harmonica.NewSpring(harmonica.FPS(animation.FPS), 6.0, 0.7),
|
||||
pos: -toastHeight,
|
||||
hold: 2500 * time.Millisecond,
|
||||
}
|
||||
}
|
||||
|
||||
// Show menampilkan toast baru (slide-in dari atas).
|
||||
func (t *Toast) Show(title, body string) {
|
||||
t.title, t.body = title, body
|
||||
t.elapsed = 0
|
||||
t.state = toastIn
|
||||
}
|
||||
|
||||
// Active melaporkan ada toast yang tampil/beranimasi.
|
||||
func (t Toast) Active() bool { return t.state != toastHidden }
|
||||
|
||||
// Update dipanggil tiap frame (30 FPS); dt dipakai untuk timer auto-dismiss.
|
||||
func (t *Toast) Update(dt time.Duration) {
|
||||
switch t.state {
|
||||
case toastIn, toastOut:
|
||||
target := 0.0
|
||||
if t.state == toastOut {
|
||||
target = -toastHeight
|
||||
}
|
||||
t.pos, t.vel = t.spring.Update(t.pos, t.vel, target)
|
||||
settled := math.Abs(t.pos-target) < 0.05 && math.Abs(t.vel) < 0.05
|
||||
if !settled {
|
||||
return
|
||||
}
|
||||
if t.state == toastIn {
|
||||
t.state = toastVisible
|
||||
} else {
|
||||
t.state = toastHidden
|
||||
}
|
||||
case toastVisible:
|
||||
t.elapsed += dt
|
||||
if t.elapsed >= t.hold {
|
||||
t.state = toastOut
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// View menggambar toast setinggi tetap (toastHeight baris, di-center
|
||||
// horizontal); baris yang tergeser keluar area menjadi kosong.
|
||||
func (t Toast) View(width int) string {
|
||||
if t.state == toastHidden {
|
||||
return ""
|
||||
}
|
||||
boxW := 46
|
||||
if boxW > width-2 {
|
||||
boxW = width - 2
|
||||
}
|
||||
inner := boxW - 4
|
||||
if inner < 8 {
|
||||
inner = 8
|
||||
}
|
||||
clip := func(s string) string {
|
||||
r := []rune(s)
|
||||
if len(r) > inner {
|
||||
return string(r[:inner])
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
style := lipgloss.NewStyle().
|
||||
Border(lipgloss.RoundedBorder()).
|
||||
BorderForeground(lipgloss.Color("#a6e3a1")).
|
||||
Foreground(lipgloss.Color("#cdd6f4")).
|
||||
Width(inner).
|
||||
Padding(0, 1)
|
||||
lines := strings.Split(style.Render(clip(t.title)+"\n"+clip(t.body)), "\n")
|
||||
|
||||
shift := int(math.Round(t.pos)) // -toastHeight..0
|
||||
rows := make([]string, toastHeight)
|
||||
for r := range rows {
|
||||
src := r - shift
|
||||
if src >= 0 && src < len(lines) {
|
||||
rows[r] = lipgloss.PlaceHorizontal(width, lipgloss.Center, lines[src])
|
||||
}
|
||||
}
|
||||
return strings.Join(rows, "\n")
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Ukur CPU + output pty binary TUI tia (Phase 0).
|
||||
|
||||
Dipakai untuk spike T-0.4 (docs/spikes/T-0.4-animasi.md):
|
||||
fase 1 animasi 30 FPS menyala, fase 2 setelah tombol 'a' (reduced-motion).
|
||||
|
||||
Pakai:
|
||||
python3 scripts/measure-cpu.py [./tia-love] [detik-per-fase]
|
||||
"""
|
||||
import fcntl
|
||||
import os
|
||||
import pty
|
||||
import signal
|
||||
import struct
|
||||
import sys
|
||||
import termios
|
||||
import threading
|
||||
import time
|
||||
|
||||
BIN = sys.argv[1] if len(sys.argv) > 1 else "./tia-love"
|
||||
SECS = float(sys.argv[2]) if len(sys.argv) > 2 else 8.0
|
||||
ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
|
||||
|
||||
pid, fd = pty.fork()
|
||||
if pid == 0:
|
||||
os.chdir(ROOT)
|
||||
os.execvp("timeout", ["timeout", str(int(SECS * 2 + 10)), BIN])
|
||||
fcntl.ioctl(fd, termios.TIOCSWINSZ, struct.pack("HHHH", 40, 120, 0, 0))
|
||||
|
||||
nbytes = [0]
|
||||
|
||||
|
||||
def drain():
|
||||
while True:
|
||||
try:
|
||||
b = os.read(fd, 65536)
|
||||
except OSError:
|
||||
return
|
||||
if not b:
|
||||
return
|
||||
nbytes[0] += len(b)
|
||||
|
||||
|
||||
threading.Thread(target=drain, daemon=True).start()
|
||||
|
||||
|
||||
def app_pid():
|
||||
"""PID anak (binary tia), bukan PID `timeout`."""
|
||||
for _ in range(50):
|
||||
try:
|
||||
kids = open(f"/proc/{pid}/task/{pid}/children").read().split()
|
||||
if kids:
|
||||
return int(kids[0])
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
time.sleep(0.1)
|
||||
return pid
|
||||
|
||||
|
||||
apid = app_pid()
|
||||
print("monitoring PID:", apid)
|
||||
|
||||
HZ = os.sysconf("SC_CLK_TCK")
|
||||
|
||||
|
||||
def cpu():
|
||||
p = open(f"/proc/{apid}/stat").read().split()
|
||||
return (int(p[13]) + int(p[14])) / HZ
|
||||
|
||||
|
||||
def phase(label):
|
||||
b0, c0, t0 = nbytes[0], cpu(), time.time()
|
||||
time.sleep(SECS)
|
||||
b1, c1, t1 = nbytes[0], cpu(), time.time()
|
||||
print(f"{label:<38} CPU {100 * (c1 - c0) / (t1 - t0):5.2f}% · output pty {(b1 - b0) / (t1 - t0) / 1024:5.1f} KB/s")
|
||||
|
||||
|
||||
time.sleep(3) # warmup
|
||||
phase("FASE 1 (animasi 30fps)")
|
||||
os.write(fd, b"t") # picu toast
|
||||
time.sleep(3.5)
|
||||
os.write(fd, b"a") # reduced-motion
|
||||
time.sleep(1)
|
||||
phase("FASE 2 (reduced-motion)")
|
||||
try:
|
||||
os.kill(pid, signal.SIGKILL)
|
||||
except ProcessLookupError:
|
||||
pass
|
||||
print("selesai")
|
||||
Reference in new issue
Block a user